Thursday, April 30, 2009

Arcadia Class Battleship

The Arcadia Class Battleship is frequently described as a “fast battleship” as it is larger and more heavily armed than an Imperial Battlecruiser, but is as fast as a standard Imperial Cruiser.

The Arcadia Class was designed as a response to the frequent Necron incursions into the Arcadia Sector. Against the Necron fleet, Imperial ships were constantly finding themselves outmaneuvered by their Necron counterparts. Also, experience had shown that lance batteries were by far the most effective weapon system against Necron vessels. Thus, the Arcadia Class Battleship was designed to address both of these issues. The standard battlecruiser hull was lengthened, and much more powerful engines were installed, along with upgraded power relays to power the massive lance batteries. Two three-lance superfiring turrets were installed forward, and a third three-lance turret aft. A secondary weapons battery was installed amidships to deal with smaller threats.

I wanted to create an anti-Necron vessel. It only made sense, since the first forays I had against Necron vessels with my Imperial Fleets resulted in horrific defeats.

Hence the Arcadia Class was born. After constructing the Scutum Class Cruiser, I wanted to try to make another ship with the bridge moved forward. This, combined with a desire to make the ship's main battery an extremely powerful lance armament, I decided to make it look a lot like a World War II Battleship. Seeing as the lance battery was so powerful (it can unleash a Str9 broadside), I had to make it a battleship rather than a cruiser, in order to justify how the ship is able to generate sufficient power for them.
As such I lengthened the hull both forward and aft with plasticard and bits from another Imperial Cruiser. I used bits from a Chaos cruiser to make the triple lance turrets and the secondary battery amidships.
I'm not sure that I'm entirely happy with either the lenghthening of the engines (that is, how they look, not the added length), as well as the relatively featurelessness of the forward sides of the hull, as they look rather "blank". At some later date the ship can always undergo a cosmetic refit.
The Arcadia has yet to see action, but it will soon make the Necrons pay for the defeat at Axis Columen.
The Arcadia Class Battleship next to a Lunar Class Cruiser, showing the Arcadia's added length

Comparison shot showing the lance turrets facing to either side of the ship

As a little bit of a bonus, I magnetized the three lance turrets so I can rotate them at will.

Monday, April 27, 2009

Painting Slugga Boyz, Day Eleven

Painted Boltgun Metal in a heavy drybrush over the metal parts. I intentionally let some of the Tin Bitz show through so as to represent rust, etc.

Then I started finishing up one of the boyz, and when I went to do his eyes, I accidentally got some Blood Red on his left hand. Rather than touch up and fix the mistake, I decided to go with it... This particular ork just blew somebody away at close range, and got a face full of it.
Normally I don't go over the top with blood and gore on my models, but rarely, the model seems to ask for it.

Saturday, April 25, 2009

Nemesis Class Destroyer

The Nemesis Class Destroyer is a relatively new design, combining the speed and maneuverability of the Cobra Class Destroyer with a similar, albeit slightly less powerful armament to the Sword Class Frigate. Although not quite as well armed or armored as the reliable Swords, the Nemesis Class Frigate can be deadly in numbers. These ships are still rare, but are being built in increasing numbers.

I wanted to create a new escort ship for the Imperial Navy, something that serves the same role as the Iconoclast Escort provides for the Chaos Fleet. Basically, a smaller, faster, cheaper version of the Sword Class Frigate. I really liked the look of the real-world modern ship, the Littoral Combat Ship, specifically the General Dynamics design, which is a trimaran. In some ways it looks like a spaceship already.
I scratchbuilt the ship out of plasticard, and now that I've built the thing, I think I succeeded a little too well. It looks like the actual LCS took off and is flying in space... I'll have to play with the design a little bit, the second ship in the class will hopefully look a little bit more like a spaceship and less like the real LCS.

Thursday, April 23, 2009

Painting Slugga Boyz, Day Ten

Got a lot done today, it being the weekend. Painted Boy #3, then heavily drybrushed the remaining 17 with Snot Green on the skin areas, then painted Boy #4. 4 down, 16 to go.

Tuesday, April 21, 2009

Scutum Class Cruiser

While the Prometheus Class Carriers had a formidable offensive armament in the form of its attack craft, it was sorely lacking in defense. The Scutum Class Cruiser was developed to fulfill that role in the fleet. With the powerful Scutum Integrated Defense System, the Scutum Class is a master of anti-ordnance warfare, allowing all nearby ships to combine their defensive systems in a protective shield around the group.

While its offensive armament is lacking compared to other cruisers, the Scutum almost always acts in company with a Prometheus Class Carrier or other offensive platforms, providing defense for the fleet as a whole.

As I had recently created the Prometheus Class Carrier, a ship which had essentially no armament other than its own attack craft, I decided to make a defense ship for it. Since the Prometheus' offensive power is ordnance, I decided to make its escort an ordnance defense ship, having a role similar to the roles Aegis Cruisers have in protecting U.S. aircraft carriers. Instead of being an "Aegis" Cruiser, mine is the "Scutum" Cruiser.
In that regard, the Scutum Class has a lot of similar features to a modern missile defense cruiser. It has a Vertical Launch System (36 cells forward, 46 aft), which launches Anti-Ordnance Missiles (AOMs). On the stern there are two torpedo launchers, one facing to port, the other starboard, similar to the Harpoon Anti-Ship Missile Launchers on the sterns of many modern US ships. On the port and starboard of the main hull, the Scutum has a pair of radomes, similar to those on the superstructures of missile defense ships. Ok, so I copied tons of stuff from present day ships. Despite this, it's still just a conversion of the standard Imperial Crusier design, so it looks "gothic" enough to fit with the other Imperial Ships.
To make it, I trimmed off parts of the basic cruiser's superstructure, to make room for the VLS' and the stern torpedo launchers. For the sides of the ship, I did not add any of the normal weapon systems, but filled it in with plasticard and greenstuff. For the bow I drilled some holes and loaded it up with sensor masts.
I also shifted the bridge structure forward from its usual aft position and onto the forward "hardpoint" where you normally could attach a mast or a lance battery. Imperial cruisers, with their bridges aft, looked disturbingly similar to Imperial Star Destroyers from Star Wars to me (along with the prodigious size of the vessels themselves). Moving the bridge forward makes the ship look more aggressive in my opinion, and is also in line with the bridges of real world warships.

Friday, April 17, 2009

Prometheus Class Carrier

The Prometheus Class Carrier is a vessel designed in response to the Second and Third Battles of Arcadia Prime, against massive forces of raiding Eldar. During the battles, there was a constant duel between Imperial attack craft and those of the Eldar. Ultimately the attack craft proved at least as effective as all of the rest of the weapons fire from the Imperial ships, destroying a dozen escorts, two cruisers, and crippling a Void Stalker Battleship. This led to the development of a purely dedicated carrier vessel, with a complement of twelve squadrons of attack craft.

In order to maximize the impact of its attack squadrons, the Prometheus Class Carriers frequently employ torpedo bomber squadrons in addition to their regular bomber squadrons.

After scratchbuilding various Necron ships, I got on a kick of designing and converting/scratching building Imperial vessels as well. The Imperial Navy in the 40k Universe is based more on World War I navies than those of World War II or more modern times. While the Imperial does have some attack craft "carriers", they are really battleships or cruisers, that carry attack craft in addition to their regular armament. Other than the Forgeworld "Escort Carrier", the IN has no dedicated carrier vessel. Hence my invention of the Prometheus Class Carrier.

Aside from some sensor masts, prow skull/wings, and the launch bays, the Prometheus is entirely scratchbuilt out of plasticard.
My first attempt at the Prometheus included a bow made out of green stuff, and I got to the priming stage before I decided that I really didn't like the bow as it was (it really did stink). So I lopped off the old bow and replaced it with a mass of plastic rods, which I then carved down to make a new bow. there were a few gaps left over that I filled in with greenstuff. In the end, the new bow came out much better than the old.
I think the final result came out pretty well, except the one thing I don't like about it is the "height" of the hull--I think it's too "tall". (this is most obvious in the side view)

Wednesday, April 15, 2009

Painting Slugga Boyz, Day Eight

Didn't get too much done this day, but basecoated the metal parts on half the boyz with Tin Bitz.

Monday, April 13, 2009

The Necron Fleet

The Necron Fleet
The Necron Fleet consists of the Necropolis, 1 Cairn Class Tombship, 3 Scythe Class Harvest Ships, 1 Vulture Class Cruiser, 1 Shroud Class Light Cruiser, 10 Jackal Class Raiders, 4 Dirge Class Raiders, and 12 Khopesh Class Ramships.

Below are the three ships that I invented/scratchbuilt myself:
The Necropolis

Vulture Class Cruiser

Khopesh Class Ramship

Saturday, April 11, 2009

Thursday, April 9, 2009

The Necropolis

The Axis Columen Campaign ended with the Imperial Navy unable to stop the implacable Necron Fleet from entering orbit around Axis Columen and activating the Tombworld Generators on the planet below. The Brazen Claws Space Marines detachment on the planet's surface also failed to stop the Necrons there as well. The result was that the unbelieveably huge vessel, the Necropolis, awakened from its long slumber underneath the planet's surface, and rose into the heavens. Calling more Necron vessels to its location, the Necropolis began a campaign of terror in the Arcadia Sector, harvesting the souls of every living thing within reach.

To represent this rampage, thus began the Necropolis Campaign, kicked off by a battle between the Necron Fleet and a quickly assembled force of Eldar.

For this battle and the ones to follow, the Necropolis needed a suitable model. After gaining some experience scratchbuilding the Vulture Class Cruiser, I wanted to try something bigger, and the Necropolis was it. Being made of simple geometric shapes, etc., Necrons vessels aren't too hard to scratchbuild. I built the entire thing out of plasticard and some clear tubing (made by a plasticard company named Plastruct).

I debated for a while on what the ship should actually look like, and ideas like a huge pyramid passed through my mind, although that seemed almost too Borg-like. Eventually I settled on designing the ship around one of the most common Necron Symbols--nothing says "Necron" as much as a ship that looks like one of their icons! The "hole" in the center of the ship serves a dual purpose--I envisioned it as a portal of sorts that could teleport in Necron escort ships--and what do you know, a Jackal escort fits perfectly within it! (I designed it that way)
A Jackal nestled within the Necropolis' "portal"
Originally the ship was going to be solid like the other ships (that is, no transparent pieces), but then I had a brainstorm with regards to the ship's prow--I could make it a superweapon like the Chaos Planet Killer's Armageddon Gun. The shape lended itself to an upscaled version of the Necron Gauss Rifle, so I designed it to look like one, underslung weapon attachment and all. The "Soul Harvester" seemed to be an appropriate name for such a weapon.

Top view, showing the shape to be the same as the Necron symbol
I thought it would be neat to have the underside of the ship be like a hanging city--with structures and power generators underneath the ship rather than on top of it. Considering the lack of up/down in space, this doesn't mean much, but in terms of the model I thought it looked cool.
Underside of the Necropolis

I painted the ship in the standard necron metallic colors, with a stepped pyramid aft painted in the metallic blue that is the color of Badelaire's Necron forces (q.v. the Tombworld Beacon)

Front view, showing the business end of the Soul Harvester

Side view, showing the Soul Harvester to the right and the hanging "city" underneath the center of the ship

Tuesday, April 7, 2009

Painting Slugga Boyz, Day Six

Basecoated all the leather parts Scorched Brown. Had to call it a night before I could finish painting up one of the boyz--that will be the next order of business.

Sunday, April 5, 2009

Battle Report: The Necropolis Campaign, Part One

Necrons vs. Eldar
The planet of Axis Columen is located in a very strategic location in the Arcadia Sector. Recently, the Imperial Navy discovered a signal emanating from the planet's surface of unknown origin. After dispatching a scout team to investigate and quickly losing contact with them, the Navy alerted a force of Brazen Claws Space Marines. The marines quickly determined the signal to be of Necron origin, and dispatched a force to eliminate the signal's source on the planet, while directly the Imperial Navy to prepare to repel any Necron fleet that might arrive in response to the signal.

The Brazen Claws discovered that the planet was harboring a massive Necron force beneath the surface, and moved to destroy the beacon that was sending the signal before it was too late. Unfortunately, just before they were able to, a large Necron fleet arrived in the system and smashed the Imperial Navy fleet in orbit, and send a response signal. On the planet's surface, the tombworld generators were activated, and a massive Necron vessel, the Necropolis, awakened from its long slumber. A large portion of the planet's crust was torn apart as the buried tombship tore free of its planetary grave and lifted off, heading to join the rest of the fleet. The massive fleet began to move implacably through the sector, destroying any settlement it came across and harvesting the souls of those who lived there.

While the Imperial Navy floundered desperately to amass another fleet to take on the Necrons, a third race intervened. The Eldar of the Yriel-Dyann Craftworld, an erstwhile enemy of the Imperium that still occasionally conducted commerce raiding from the shadows of the Saepes Obscura, suddenly appeared to take on the threat. Perhaps recognizing that the Necron menace, if left unchecked, would do far more than merely wipe out the Imperials in the sector; perhaps just to give time for the Imperials to regroup and strike; or perhaps for other reasons beyond the ken of humans, the Eldar would take a stand. The Eldar fleet was much smaller than that of the Necrons, so their attack was ultimately doomed, but the Eldar were known for taking on impossible odds. But then the Yriel-Dyann Eldar would receive aid from an unexpected ally...

Yriel Dyann Fleet
Void Stalker580
Eclipse Class Cruiser250
Shadow Class Cruiser210
2 Hellebore Class Frigates150
3 Aconite Class Frigates195
3 Aconite Class Frigates195
3 Hemlock Class Destroyers120
3 Nightshade Class Destroyers120
3 Nightshade Class Destroyers120

Yriel-Dyann Eldar Briefing
Tyrant: If there is any race in 40K that puts their souls in the hand of fate, it is the Eldar, and this battle looks to prove that once again. This will be my first BFG fight in a long time, so not only do I have to remember how to play and learn a bunch of new rules, but I am facing the Necrons, quite possibly the deadliest foes of the Eldar in BFG. That being said, it's a great way to get back into it using my whole fleet (with some Imperial support) in a battle whose outcome is more or less predetermined. That can take quite a bit of pressure off...

Okay, so what to do? Originally I had plans on clustering my fleet into one huge battle group, until I learned about the "Soul Harvester" on the Necropolis ship. Needless to say, even with holo-fields saves, I don't want to give him the opportunity to wipe out a chunk of my fleet with one shot, so I think I'll spread them out in a much wider front and only come together when we close with the Necrons. Hopefully the Eldar maneuverability (and the Necrons lack thereof) will allow me to keep a few ships in his rear fire arcs to avoid the sickness of some of his weapons. Hopefully my torps, bombers and Pulsar Lances will do their job and I can crip on or two of his capital ships.

Tainbaharr Eldar Fleet
Wraithship (pulsar lance and launch bays)160
Wraithship (weapon batteries and torpedoes)160
3 Shadowhunters (lances)120
3 Shadowhunters (lances)120
3 Shadowhunters (weapon batteries)120
3 Shadowhunters (weapon batteries)120

Tainbaharr Eldar Briefing
Darkwing: To keep things interesting, I kept Tyrant in the dark about just who his allies were going to be this battle--he made the assumption that it was going to be my Imperial Fleet and I didn't contradict him. The truth was, I was eager to try out my Craftworld Eldar Fleet, and this seemed to be the battle to do it. So the Tainbaharr fleet will make its debut in a trial by fire--against a very powerful Necron fleet. I have little reason to expect the fleet will survive, but I hope to take a Necron ship or two along with me.

Necron Fleet
Cairn Class Tombship550
3 Scythe Class Harvest Ships825
Vulture Class Cruiser300
Shroud Class Light Cruiser155
5 Jackal Class Escorts250
5 Jackal Class Escorts250
4 Dirge Class Escorts200
6 Khopesh Class Ramships240
6 Khopesh Class Ramships240

Necron Briefing
Badelaire: This is easily the largest Battlefleet Gothic force I've ever set down on the table. What's more, it'll be only the third battle I've played with my Necron fleet, so there's going to be confusion both on the part of the rules (which, with the infrequency of how often we play BFG, always require some relearning), and on the part of keeping my actions straight, making sure every ship moves, every ship fires, and making sure my special orders (and the order in which I call them) make sense.
On the other hand, this is going to be pretty darn cool. The Necropolic model is fantastic, and it is truly a force to be reckoned with all on its own. While slow, its firepower is trememdous and its ability to withstand punishment is equally impressive. And the ship is going to need it--if my opponents are smart, their sole goal will be to destroy the Necropolis before it harvests yet another world.
However, the big ship isn't going in solo. The Tombship and three Scythes are going to be brutal in their own right. While the Scythes do tend to rely on their Star Pulses and Particle Whips a lot, their Lightning arc is nothing to sneeze at if I can get within range of the Eldar vessles, and the Tombship's massive St 20 LA battery will cripple or kill almost any Eldar vessel I'll be facing. On top of this, the firepower of my escorts is likewise impressive, and they have the speed to catch up to the nimble Eldar that my capital ships lack. And, while the Shroud and Vulture might not be that effective this game, they can still be dangerous in the right circumstances and with the right rolls.
I will be curious as to how the Khopeshes play out in this scenario. Since Eldar get a holofield save against ramming, the Khopeshes won't be able to hit home very often. However, having 12 of them on the table means I can still do a lot to intercept ordnance and force leadership checks on the Eldar for shooting past the closest targets. Since the Necropolis is all that matters, if the Khopeshes get wiped out, as long as they are doing their part to keep the Necropolis in one piece, I'll be happy.
The Fleet Engagement Scenario will be used, with the Tainbaharr fleet arriving from a random table edge on Turn 2.

Turn 1
The Yriel-Dyann fleet moved in to attack with a three pronged strike--the Eclipse Cruiser and escorts to the north, the Void Stalker and its company to sunward (east), and the Shadow Cruiser and escorts to the south. The Eldar opened fire with their weapons and torpedo salvos, causing some superficial hits on the Silver Scythe, damaging its Lightning Arc.

The Necrons responded by sending squadrons of Jackals after the Eldar flanking fleets, while the bulk of the Necron Fleet advanced to meet the Eldar head on. An Eldar torpedo salvo slammed into the Bronze Scythe, delivering several hits, damaging the Scythe's drive and crippling it.

Some Necron Khopeshes intercepted the Eldar Bombers, and two of them were destroyed taking out the bomber wave.

The Necropolis swung its prow to starboard, bringing the Void Stalker within its sights, and unleashed the Soul Harvester. The shot was on the mark, destroying some intervening bombers, but the Void Stalker was saved from any damage by its holofields.

The Shadow Cruiser was not so lucky, as a squadron of Jackals concentrated its fire on the vessel, delivering seven hits and overloading its plasma drive, causing the ship to explode. To the north, the Silver Scythe's Gauss Particle Whip tore apart a pair of Aconite Frigates. The northern squadron of Jackals concentrated their fire on the Hellebores, destroying both of them.

A pair of errant torpedoes closed on the Necropolis, delivering a single hit. The Necron ships attempted to repair, and the Silver Scythe repaired its damaged Lightning Arc, while the Bronze Scythe repaired its drives.

Turn 2
From behind the Necron Fleet, the forces of the Tainnbaharr Craftworld made its appearance. Taking advantage of the new arrivals, the Yriel-Dyann Eldar closed in.

The Hemlocks opened fire with their pulsars, destroying all four Dirges. The Void Stalker concentrated its fire on the Shroud, delivering nine hits and reducing to a blazing hulk, and reloaded its ordnance. Three Nightshades on the northern flank targetted the Silver Scythe, hitting it and damaging its Lightning Arc again. The Eclipse opened fire on the nearby Khopeshes with its Pulsar Lances, destroying all four, and reloaded its ordnance for another strike.

In an excellent position to strike, the entire Tainbaharr fleet opened fire on the Necropolis, which immediately braced for impact. The ships' weapon batteries, pulsar and phantom lances blasted away at the Necropolis, and succeeded in delivering seventeen hits, most of which were subseqeuntly saved, but four shots broke through and damaged the massive ship.

The Shroud drifted forward, its fires flickering out. The Necropolis lumbered forward, while the Tombship went on Lock On orders. Both squadrons of Jackals went on All Ahead Full orders, and one Jackal from the southern squadron slammed into some Eldar torpedoes and was destroyed. The Gold and Silver Scythes went on Come to New Heading orders and spun around, and all three Scythes concentrated their fire on the northern Nightshades, but failed to destroy any of them.

The southern Khopeshes all attempted to ram the Void Stalker, but were all thwarted by the Eldar battleship's holofields. The Vulture Class Cruiser made its move on the Void Stalker as well, and did better, delivering four hits with its Lightning Arc and Gauss Particle Whip. The Tombship then also fired on the Void Stalker, having Locked On with its weapon systems--and the Void Stalker did not stand a chance. Shots from the Gauss Particle Whip crippled it, and a massive discharge from the Tombship's Lightning Arc destroyed the vessel.

The Necropolis, surrounded by Eldar vessels, or rather, targets, unleashed its formidable weaponry upon them. Its starboard Lightning Arc took out two Aconites, the fore Lightning Arc a pair of Hemlocks, and the port Lightning Arc a Nightshade. The starboard Gauss Particle Whip destroyed the last Aconite, while the port Gauss Particle Whip damaged the Tainnbaharr Dragonship, delivering a single hit and shredding its mainsail.

The Eldar had struck hard, but the Necrons had struck back harder...

Turn 3
The Yriel-Dyann Eldar unleashed its firepower, with Eclipse and northern Nightshades on the Scythes, an Aconite on some Jackals, and the southern Nightshades on the Necropolis, but the Necrons emerged from the fire with no damage sustained.

The Tainbaharr again focused all their firepower on the Necropolis, which, naturally, braced for impact again. The Eldar ships delivered 25 hits total, 21 of which were saved by the Necron vessel. The Necropolis was surviving barrage after barrage without suffering crippling damage.

The Dragonship, within close range of a Necron Khopesh, made a hit and run attack and succeeded in destroying the ramship. The Eclipse launched a wave of bombers which headed towards the Bronze Scythe.

The northern Nightshades fired a torpedo salvo which impacted the Silver Scythe, delivering a single hit. The Gold and Silver Scythes fired on the last Eldar Aconite, destroying it. The Bronze Scythe fired on the Eclipse, shredding its mainsail with its Lightning Arc and crippling it with a hit from its Gauss Particle Whip.

The southern Jackals fired on the Dragonship, destroying the ship's Infinity Circuit and crippling the ship. The Necropolis destroyed the last southern Nighshade with its port Gauss Particle Whip, and finished off the Dragonship with a massive discharge from its port Lightning Arc. It then fired its aft Lightning Arc on the Pulsar Wraithship, combining its fire with the Vulture. The Wraithship shuddered until the barrage, its mainsail destroyed and superstructure damaged, and it was crippled to boot.

The northern Jackals fired on the squadron of phantom lance Shadowhunters, destroying all of them.

Finally the Silver Scythe repaired its Lightning Arc damage.

Turn 4
Heavily damaged and combat ineffective, the Pulsar Wraithship took the opporunity to disengage while it still could. Three Nightshades from the Yriel-Dyann fleet did the same.

The Shadowhunters manuevered into better firing positions, but one of the ships was caught in the blast of the destruction of other vessels and was destroyed.

The Eclipse took a shot at the Bronze Scythe, and damaged it, allowing the other Tainnbaharr Wraithship to close and fire, finally destroying the Bronze Scythe, which vanished in a ball of light.

The Necropolis braced for impact yet again, taking fire from eight Shadowhunters, which succeeded in delivering two hits to the Necropolis, crippling it and damaging its Lightning Arc array. After delivering these shots, several of the Shadowhunters turned and fled, leaving the battle area.

The remaining Shadowhunters, unable to disengage, found themselves targetted by the Vulture and Tombship, which destroyed all three of them. The Gold and Silver Scythes targetted the Wraithship, smashing it to pieces with their concentrated fire.

As the only Eldar ship left, the crippled Eclipse disengaged to fight another day. Aside from losing a single Scythe, the Necron fleet was intact. The Shroud, reduced to a drifting hulk, would be repaired and rejoin the fleet. The Eldar had thrown their might against the Necrons, and the result could only be called a defeat.
Tainbaharr Eldar Debriefing
Darkwing: The defeat of the Eldar was all but inevitable, but I had some hope when my fleet arrived directly astern of the Necropolis. At the time, all of us were wondering if such a placement was going to end the battle in a hurry with the Eldar ships blowing the Necropolis out of the sky. But after all the dice were rolled, and with the benefits of Bracing for Impact, the Necropolis easily survived the barrage. Beyond that, it was only a matter of doing as much damage as possible before being wiped out. That said, in the end I was happy that we finished off the one Scythe that we did. One less ship for the Imperial fleet to worry about in the next battle.
Necron Debriefing
Badelaire: So far, so good. While losing a cruiser is unfortunate, I know I'll be getting back all my formidable escorts, and while the Khopeshes did their jobs but little damage in this battle, against the Imperials they will be far more effective. Also, since my Vulture survived the Eldar onslaught, it'll be able to reap its fair share of Imperial souls, sniping and killing cruisers weakened by escort or capital ship fire.
The Necropolis was dealt some serious hurt, but it is still alive and ready to harvest. Again, Necron and Eldar ships are a very interesting match--each has abilities that defend against and give advantage towards the other, but both are very "non-standard" fleets. Against the more traditional Imperial ships, the benefits allowed to the Necron fleet will give it a serious advantage.
However, I am aware that Darkwing's space docks have been busy these last couple of months, and there may be some surprises in store for the Necropolis and its fleet when we enter Imperial space. Only time (and the luck of the dice) will tell if these rumored "surprises" will serve him well in the battle ahead.