Friday, December 16, 2011
But wars are not single battles. Real military commanders have to look at the big picture. They don't want to win the battle but lose the war. So that means that you fight your hardest, but just as important as winning the game is preserving your army for future battles.
I wonder how the tournament scene would change if players had to take this into account. For example, a tournament might consist of multiple rounds. In each round after the first, a player may only use the models that survived the previous battle (with simple rules for casualty recovery, favoring the winner). If a given player's army is completely destroyed, well, he's out of luck.
This is one of the reasons I like campaigns--that is, campaigns in which your force goes from one battle to the next, suffering attrition along the way, casualty recovery, reinforcements, etc. The game takes on a whole new dimension, and you have to think both strategically and tactically at the same time.