Tuesday, November 10, 2009

Fort Hood

When I heard about the tragedy at Fort Hood, Texas, last Thursday, I was shocked and saddened by what had happened.

Little did I know at the time that I had recently met one of the wounded soldiers. Back in October I had the opportunity to meet a woman named Joy. I did not get the opportunity to talk to her much, but she seemed like a very nice person. Apparently soon thereafter she deployed to Fort Hood, and was one of those shot by the gunman.

Yesterday she had surgery to repair the shattered bone in her arm, and I am glad to report that she is recovering well.

My thoughts go out to the families and friends of all the victims.

Monday, October 26, 2009

Busy busy busy...

Sorry about the lack of updates over the past few weeks--a bunch of things have been competing for my attention, for example...

The little one has been keeping my hands full:
I also had to put up with trillions upon trillions of these things, which kept me out of commission for about a week:

Still and all, I've managed to work on a few things, including this Shas'ui for my Ethereal's Bodyguard unit:

I've also been working on some LotR miniatures, but I don't have any pictures of those right yet.

I've also begun migrating my battle reports from being hosted on comcast directly into the blog. So far I've only done about a dozen or so, and it's been relatively easy since they are simple--just some text and pictures. Once I get up to battle report 33, however, things are going to get significantly more complicated...right now I'm not sure how I'm going to handle it.

More updates once I have something worthy of reporting...

Friday, October 2, 2009

Warhammer 40k: The Movie(?)

It was nerd-dom at its finest. The setting was my wedding reception (well, post-wedding dinner), April 26, 2008. Among the attendees were two rabid 40k fans: my friend Badelaire and my cousin Tyrant. Amidst the general revelry the topic of 40k came up (duh, what do you talk about at weddings?). Tyrant and Badelaire were discussing the possibility of a Warhammer 40k feature film, and naturally I had to jump in.

What we could all agree on was that we would all love it if such a movie was made. The technology exists now that filming a live-action film in the 40k universe is feasible. The argument then arose that while a 40k movie could be made, would one be made, especially in the near future?

Basically Tyrant came down on the side that there will undoubtedly be a 40k live-action movie in production within 5 years, while Badelaire and I disagreed. After a heated argument, we came to a gentleman's bet: If a live-action 40k movie was in production, with the intention of general release to theaters (that is, not straight to DVD and not an all CGI movie), as determined by announcement/press release being made by a reputable source (e.g., IMDB), by April 26, 2013, Badelaire and I would buy Tyrant a ticket to the movie. If a movie was not in production by this date, Tyrant would pay us each $1,000,000 US. (Actually, that last bit isn't true. Tyrant didn't offer us anything if he lost the bet...)

The gist of our arguments for or against were as follows:

Tyrant's arguments for a movie being made within 5 years:
  • Such a movie would be an incredible marketing tool for GW products.
  • While making a live-action movie would undoubtedly be a large investment, the rewards from a successful movie would be huge and well worth it.
  • While there may be fears of negatively publicity because of the "darkness" of the 40k universe, this is no different from any number of other sci-fi movies being put out these days. Also, "any publicity is good publicity."

Darkwing's and Badelaire's arguments for a movie not being made within 5 years:
  • While a movie would be an immense marketing tool for GW products, GW is doing just fine and does not need to expand into this market.
  • The additional exposure could in fact be detrimental to GW--already GW has to combat an image that it is brainwashing young minds with images of slaughter and worship of dark gods, etc. This is manageable now, but if a blockbuster movie came out, there might be a backlash that GW would wish to avoid.
  • To do a 40k movie justice would require a big investment. With the economy the way it is and the state of the business, GW might not want to foot the bill just yet.
  • The 40k background is immensely rich--in all of that, where do you even start in choosing a movie idea? In order to attract new customers, you'd want something representative of what GW and 40k are all about, while leaving enough mystery for people to want more--the movie is, after all, essentially an advertisement for GW. At the same time you want to avoid things that appear like movie cliches (E.g., a Space Marine vs. Tyranid movie would have some people dismiss 40k as a clone of Aliens or any number of other derivative works)

I'll update this list as I think of more arguments we had come up with (after all, we had the argument 18 months ago).

Monday, September 28, 2009

First Games of Space Hulk

After owning Space Hulk for nearly a month now, I finally got to play it. I met up with Badelaire yesterday and played two games, both Mission I: Suicide Mission, first as the Genestealers, then we swapped sides and I played the marines.

In Game One Badelaire's marched down the corridor, killing stealers along the way, until on one turn Badelaire neglected to put a marine on overwatch, allowing one of my stealers to get close, killing that marine, and then the Heavy Flamer behind him, winning me the game. Both of us taking lessons learned from Game One, we replayed the mission with me as the marines. This time I advanced quickly down the corridors and had to change my plan midstream, as the genestealers were piling up awfully fast. Having lost one of my scouts, I resorted to firing the Heavy Flamer to clear a path, which proved decisive. Using it again I blocked off more genestealers, allowing me to make a made dash for the control room. Aided by a lucky draw from the Command Point pool, I was able to get to the room and flame it, winning me the game.

I do have to say that timer on the Space Marine side adds immeasurably to the tension and excitement. It keeps the players focused on the task at hand, and forces the Space Marine player to be decisive. On the other side of the coin, the fact that the Genestealer player has untimed turns can be used to the Space Marine Player's advantage. When the Genestealer Player is thinking about what to do, the Space Marine player can use that time to plan his next turn. In my own experience, I tried to plan very quickly and move most of my marines fast, and then take some time to consider the best use of my command points.

As for the game experience itself, I noticed that some of the genestealers were a pain to fit on the board next to other genestealers, mainly the ones standing on girders, i.e., the ones with the larger bases.

Finally, I want to add that while the map for Mission I seems very simple--all the marines have to do is walk down the hall and turn left--the simplicity gets lost very quickly as the genestealer start filling the hallways. It ends up being far more tense and exciting than the simple map would lead you to believe.
-Darkwing

And now for Badelaire's take on the games:
Playing two games, one as Terminators and one as Genestealers, I can definitely see the fun in even a short and simple mission. Being able to use the different special rules, such as Overwatch or Guard, as well as the "blip" rules and the different sorts of weapons, gives you a variety of options. Just like Chess or Checkers or a lot of other very well designed boardgames, I can see Space Hulk to be a game that takes an hour to learn, but far longer to master.
A few random thoughts come to mind.
  • Even though some missions rely on a lot of movement on the part of the Terminators, sometimes it might be best to avoid advancing for a turn and instead focus on setting up Overwatch and hosing the Genestealers. Getting too close and allowing an assault is a bad idea.
  • Heavy flamers are your friend. Not only are they potent weapons, but their flame template works great to block the advancement down a passageway. Used carefully, a Heavy Flamer can definitely turn the tide of battle.
  • If you're playing Genestealers, use facing to your advantage. Coming at the Terminators from multiple directions that force them to position themselves so they are looking in different directions means they have to waste precious AP to turn and face you, and also allow you to move in on them "unseen" as well as allow for flank attacks (meaning a tie goes to the attacker).
  • It might not seem all that effective at first blush, but the Terminator's shooting can be really effective. You'll have to decide on a case by case basis whether the Move & Shoot maneuver or standing still and using Sustained Fire will be more effective, but with a little luck and a few Command Points, a Terminator can clear a corridor of several Genestealers in a single turn of shooting.
All in all, I really enjoyed the game, despite being the loser in both. I'd definitely be up for more games, especially trying out options like Lightning Claws, Assault Cannons, and the other Terminator goodies.

Friday, September 11, 2009

Sobering thoughts about my own complacency

Since I put up my "Miniatures Queue" on the right hand bar of my blog, it's kept me very aware of the mountain on miniatures I own that I have yet to paint. As every gamer knows, once you start collecting, it's hard to stop and you quickly fall into the wargamer's trap--you always buy miniatures faster than you can paint them. Since I've been collecting miniatures for 22 years now, I've had plenty of time for the mountain to grow. Being out of college and having a real job with disposable income didn't help.

At this stage in my life I'm at the mercy of other competing forces, but the goal remains the same--conquer the mountain and paint up all the miniatures! This goal is probably ultimately unattainable, but having nearly 500 miniatures in the queue is ridiculous.

Supporting/raising a family means two things--I have less time to paint, but also less money to spend frivolously on more miniatures. So these two cancel each other out somewhat. Other good news is that I'm not all that interested in getting new armies that are in GW's immediate future, for example Space Wolves and Dark Eldar, so that leaves me some time to stay focused and work on the miniatures I already have.

But still the task is very daunting. I did some calculations, trying to be somewhat realistic. I took the miniatures in my queue, and tried to come up with an estimate on how long it would take to paint them all. Based on the various demands on my time, I estimated it would day me 2 days to paint an infantry model, 3 days to paint a mid-sized model like a cavalry model, crisis suit, or terminator, 1 week to paint a vehicle, monstrous creature or character model, and 2 weeks for uber-projects I have planned. This doesn't mean I'll be spending every waking hour on painting, but rather painting when I am able.

The results are sobering. Based on my calculations, I'll finish painting up all the miniatures currently in my queue on February 27, 2013. Yipe.

This outlook date will be subject to change as I complete and/or buy new miniatures. But I'm going to put an "Estimated Date of Completion" up on my miniatures queue section. This will hopefully serve two purposes--stop me spending money and get me painting more miniatures!